Spillforskning i JoinGame

Nedenfor følger oversikt over forskningsinstitusjoner og diverse spillforskning i JoinGame-nettverket. Her er registrerte bokutgivelser, doktoravhandlinger, mastergradsoppgaver m.m.

Forskningsinstitusjoner

Publikasjoner

Publikasjoner fra medlemmer i nettverket i prosjektperioden:

    2011

  1. Jørgensen, K. (2011): "Ideals in Game Interface Design". Paper presented at Nordmedia 2011, University of Akureyri, Aug 11-13.
  2. Llanos, S.C. & K. Jørgensen (2011): "Do Players Prefer Integrated User Interfaces? A Qualitative Study of Game UI Design Issues". Paper presented at DiGRA 2011: Think, Design, Play, Utrecht School of the Arts, Sept 14-17. Tilgj.: http://www.digra.org/dl/db/11313.34398.pdf
  3. Jørgensen, K. (2011): "The User Interface Continuum: A Study Of Player Preference", in Gamasutra, Apr 12. Tilgj.: http://www.gamasutra.com/view/feature/6346/the_user_interface_continuum_a_.php
  4. Jørgensen, K. (forthcoming 2011): "Between the Game System and the Fictional World. A Study of Computer Game Interfaces", in Games and Culture. Sage.
  5. Jørgensen, K. (2011): "Players as co-researchers: Expert Player Perspective as an Aid to Understanding Games", in Simulation & Gaming. Sage. Tilgj.: http://dx.doi.org/10.1177/1046878111422739
  6. Alf Inge Wang, "Extensive Evaluation of Using a Game Project in a Software Architecture Course", Transactions on Computing Education (ACM), 2011. To be published.
  7. Bian Wu and Alf Inge Wang, "Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0, 3rd International Conference on Computer Supported Education, 6-9 May, 2011, Noordwijkerhout, The Nederlands.
  8. Rossi, L., K. Jørgensen, T.E. Mortensen & R. Glas (2011): "Framing the Game: Four game-related approaches to Goffman’s frames", in Crawford, G., Gosling, V.K., & Light, B. (eds): Online Gaming inContext. The social and cultural significance of online games. London.
  9. 2010

  10. Alf Inge Wang, Hong Guo, Meng Zhu, Are Sæterbø Akselsen, and Kenneth Kristiansen, "Survey on Attitude Towards Pervasive Games", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
  11. Bian Wu, Alf Inge Wang and Yuanyuan Zhang, "Experiences from Implementing an Educational MMORPG", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
  12. Alf Inge Wang, Bian Wu, Sveinung Kval Bakken, "Experiences from Implementing a Face-to-Face Educational Game for iPhone/iPod Touch", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
  13. Alf Inge Wang and Qadeer Khan Ahmad, "CAMF - Context-Aware Machine learning Framework for Android", Iasted International Conference on Software Engineering and Applications (SEA 2010), November 8-10, Marina Del Rey, CA, USA, 2010.
  14. Alf Inge Wang and Esben André Føllesdal, "Evaluation of a Social Multiplayer Game Featuring Multimodal Interaction", Iasted International Conference on Software Engineering and Applications (SEA 2010), November 8-10, Marina Del Rey, CA, USA, 2010.
  15. Meng Zhu, Alf Inge Wang, and Øyvind Rolland, "Experiences from the Development of the Pervasive Game CityZombie", IADIS International Conference on Game and Entertainment Technologies 2010, Freiburg, Germany, July 26-28, 2010.
  16. Bian Wu, Alf Inge Wang, Anders Ruud, and Wan Zhen Zhang, "Extending Google Android's Application as an Educational Tool", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
  17. Hong Guo, Hallvard Trætteberg, Alf Inge Wang and Meng Zhu, "TeMPS: A Conceptual Framework for Pervasive and Social Games", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
  18. Jørgensen, Kristine, "Game Characters as Narrative Devices. "A Comparative Analysis of Dragon Age: Origins and Mass Effect 2"., Eludamos. Journal for Computer Game Culture, vol 4, no 2, 2010. Tilgj.: http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-13.
  19. Jørgensen, Kristine, "En fremtid for norsk dataspillforskning?", Leserinnlegg, Aftenposten, 15.nov 2010. Tilgj.: http://www.aftenposten.no/meninger/debatt/article3906267.ece.
  20. Jørgensen, Kristine, "Time for new terminology? Diegetic and nondiegetic sounds in computer games revisited"., Grimshaw, M. (red.): Game Sound Technology and Player Interaction: Concepts and Developments, 2010. Tilgj.: https://bora.uib.no/handle/1956/4287.
  21. Jørgensen, K. (2010): "When Fiction Meets Usability. Conventions in Computer Game Interface Design", paper presented at Norsk Medieforskerkonferanse 2010. Ålesund, Oct 28-29.
  22. Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexei; Bellotti, Francesco; Berta, Riccardo; Cardona, Saro; De Gloria, Alessandro. "Universcity: Towards a Holistic Approach to Educational Virtual City Design." I: Proceeding of 16th International Conference on Virtual Systems and Multimedia. IEEE conference proceedings 2010 ISBN 978-1-4244-9025-7. s. 371-374.
  23. Prasolova-Førland, Ekaterina. "Educational visualizations in 3D Collaborative Virtual Environments." Joint European Summer School on Technology Enhanced Learning 2010; 2010-06-07 - 2010-06-11.
  24. Prasolova-Førland, Ekaterina. "Virtual Campus as an arena for educational activities (Invited talk)". Web Based Education 2010; 2010-03-15 - 2010-03-17.
  25. Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Wyeld, Theodor G. "Virtual Campus of NTNU as a place for 3D Educational Visualizations." I: Global Learn Asia Pacific (Global Learn) 2010, proceedings of. Association for the Advancement of Computing in Education 2010 ISBN 1-880094-79-7. s. 3593-3600.
  26. Prasolova-Førland, Ekaterina; Fominykh, Mikhail; Wyeld, Theodor G. "Working on Educational Content in 3D Collaborative Virtual Environments: Challenges and Implications." I: Computers and Advanced Technology in Education (CATE 2010), proceedings of. ACTA Press 2010 ISBN 978-0-88986-844-1.
  27. Prasolova-Førland, Ekaterina; Hokstad, Leif Martin. "Analyzing and Monitoring Learning Communities in a Serious Games Context." I: The Second International Conference on Mobile, Hybrid, and On-Line Learning eL&mL 2010. IEEE Computer Society 2010 ISBN 978-1-4244-5718-2. s. 120-125.
  28. Prasolova-Førland, Ekaterina; Wyeld, Theodor G; Fominykh, Mikhail. "Virtual Campus of NTNU as an Arena for Educational Activities." I: Web-based Education (WBE 2010), proceedings of. ACTA Press 2010 ISBN 978-0-88986-829-8.
  29. Torill Elvira Mortensen, "Training, sharing or cheating? Gamers strategies to get a digital upper hand", E-learning and Digital Media, volume 7, number 1, 2010.
  30. Christie, Petter; Rahayu, Fitri N.; Perkis, Andrew. "Influence of Communication on the Gameplay Experience in MMORPGS". IADIS International Conference Game and Entertainment Technologies 2010; 2010-07-26 - 2010-07-30.
  31. Xu, Jie; Puig, Jordi; Lomeland, Janette Haugland; Perkis, Andrew. "A Serious Game for Both University Recruitment and Research Platform." Games: Design and Research Conference; 2010-06-03 - 2010-06-04.
  32. Karlsen, Faltin (2010) Entrapment and Near Miss: A comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games. International Journal of Mental Health and Addiction.
  33. Karlsen, Faltin (2010) Addiction and randomness: A comparative analysis of psycho-structural elements in gambling games and massively multiplayer online role-playing games. The International Clearinghouse on Children, Youth & Media, Nordicom, Sweden.
  34. Karlsen, Faltin (2010). Excess and control: online gaming and the context of the player. Paper at the conference: Internet Research 11.0 - Sustainability, Participation, Action, 21-23 October 2010.
  35. Karlsen, Faltin (2010). Theory crafting and reverse engineering: research as play strategy. Paper at the biennial Conference for Norwegian media researchers.
  36. Kristine Ask, "Knowing Play", In Practising science and technology, performing the social, 2010.
  37. Kristine Ask, "Scripting players, scripting design", In ROle of users in changing technology and practice?, 2010.
  38. Ask, Kristine. "The tools of play and knowledge". Games, Learning and Society (GLS 6.0) 2010; 2010-06-09 - 2010-06-11.
  39. Ask, Kristine. "World of Scriptcraft. The collective remaking of computergames". 4S Annual Conference 2010; 2009-10-28 - 2009-10-31.
  40. Fominykh, Mikhail. "Learning in Technology-Rich Environments: Second Life vs. Moodle". I: Web-based Education (WBE 2010), proceedings of. ACTA Press 2010 ISBN 978-0-88986-829-8.
  41. Hagen, Ingunn; Wold, Thomas. "Livet på nettet. Barn og unges bruk av internett". Psykologisk tidsskrift 2010 ;Volum 13.(1) s. 46-51.
  42. Wold, Thomas. "Protection and access: To regulate young people`s internet use". International Journal of Media and Cultural Politics 2010 ;Volum 6.(1) s. 63-79.
  43. O. J. D. Barrowclough and  T. Dokken, Approximate Implicitization of Triangular Bezier Surfaces. Proceeding from Spring Conference on Computer Graphics 2010, Budmerice Castle, Bratislava, Slovakia, May 13-15, 2010.
  44. Briseid Sverre, Dokken Tor, Hagen Trond Runar (2010). "Hetereogeneous Spline Surface Intersections" . Proceedings Spring Conference on Computer Graphics, May 13-15, 2010, Budmerice, Slovakia. (s. 161-168). Bratislava: Comenius University.
  45. Dokken Tor, Quak Ewald G, Skytt Vibeke (2010). "Requirements from Isogeometric Analysis for Changes in Product Design Ontologies". FOCUS K3D Conference Proceedings. (s. 11-15). IMATI, Genova, Italy.
  46. Dokken Tor (2010). "Locally Refined Splines". Workshop on: "Non-Standard Numerical Methods for PDE's", Pavia, Italy, Jun 29 - Jul 02.
  47. Dokken Tor, Barrowclough Oliver (2010). "Approximate Implicitization and Approximate Null Spaces". The 16th Conference of the International Linear Algebra Society (ILAS), Pisa, Italy, Jun 21 - Jun 25.
  48. 2009

  49. Alf Inge Wang, Martin Jarret and Eivind Sorteberg, "Experiences from Implementing a Mobile Multiplayer Real-time Game for Wireless Networks with High Latency", International Journal of Computer Games Technology, Volume 2009, Article ID 530367, 14 pages, 2009.
  50. Bian Wu, Alf Inge Wang, Jan Erik Strøm and Trond Blomholm Kvamme, "XQUEST used in Software Architecture Education", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
  51. Alf Inge Wang, "Post-Mortem Analysis of Student Game Projects in a Software Architecture Course", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
  52. Robert F. Nideffer, Alf Inge Wang and Alex Szeto, "unexeptional.net", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
  53. Alf Inge Wang and Bian Wu, "An Application of a Game Development Framework in Higher Education", International Journal of Computer Games Technology, Special Issue on Game Technology for Training and Education, Volume 2009.
  54. Bian Wu and Alf Inge Wang, "An Evaluation of Using a Game Development Framework in Higher Education", 22nd IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2009), Februrary 17-19, Hyderabad, India, 2009.
  55. Jørgensen, Kristine, "A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action"., Mellen Press, 2009.
  56. Jørgensen, Kristine, "Conan eller Josefine? Politikk og økonomi i den norsk spillbransjen", Norsk Medietidsskrift nr. 4, 2009. Tilgj.: http://tinyurl.com/yed7gr4.
  57. Jørgensen, Kristine, "'I’m Overburdened!' An Empirical Study of the Player, the Avatar, and the Gameworld", Proceedings from DiGRA 2009. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel University, West London, Sept 1-4, 2009. Tilgj.: http://www.digra.org/dl/db/09287.20429.pdf.
  58. Jørgensen, Kristine, "Dataspill og interaktivitet", Gentikow (red.): Mediebruk. Medievitenskap bind 3. 2. utgave. Bergen: Fagbokforlaget, 2009.
  59. Kristine Jørgensen, "Vi spiller ikke alene". I Minerva 3/2009.
  60. Alf Inge Wang: "Mobile Peer-to-peer Collaborative Framework and Applications", book chapter in Mobile Peer-to-Peer Computing for Next Generation Distributed Environments: Advancing Conceptual and Algorithmic Applications, Edited by Boon-Chong Seet, Information Science Reference, May 2009, ISBN 978-1-60566-715-7.
  61. Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexei. "Virtual Campus in the Context of an educational Virtual City: a Case Study." I: The International conference on Educational Multimedia, Hypermedia & Telecommunications (Ed-Media 2009), proceedings of. Association for the Advancement of Computing in Education 2009 ISBN 1-880094-73-8. s. 559-568.
  62. Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexei. "Virtual City as a Place for Educational and Social Activities." International Journal: Emerging Technologies in Learning 2009 ;Volum 4.(S2) s. 13-18.
  63. Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexei. "Virtual City as a Place for Educational and Social Activities: a Case Study." I: The 4th International Conference on Interactive Mobile and Computer Aided Learning (IMCL2009), proceedings of. Kassel University Press GmbH 2009 ISBN 978-3-89958-479-0. s. 342-345.
  64. Prasolova-Førland, Ekaterina. "Educational visualizations in 3D virtual worlds (Tutorial)." The 9th IEEE International Conference on Advanced Learning Technologies; 2009-07-15 - 2009-07-17.
  65. Prasolova-Førland, Ekaterina. "Tutorial: Educational visualizations in virtual worlds." The Twelfth IASTED International Conference on Computers and Advanced Technology in Education CATE 2009; 2009-11-22 - 2009-11-24.
  66. Prasolova-Førland, Ekaterina; Chang, Teng-Wen. "Multi-Cultural Educational Group Work in 3D Collaborative Virtual Environments: Identifying Challenges." I: Web-based Education (WBE 2009), proceedings of. ACTA Press 2009 ISBN 978-0-88986-789-5.
  67. Prasolova-Førland, Ekaterina; Hokstad, Leif Martin. "Supporting Learning Communities through a Lifecycle in a Serious Games Context: Requirements for Social Tools." I: Computers and Advanced Technology in Education (CATE 2009), proceedings of. ACTA Press 2009 ISBN 978-0-88986-816-8.
  68. Wyeld, Theodor G; Prasolova-Førland, Ekaterina. "Using Activity Theory to Assess the Effectiveness of an Online Learning Community: A Case Study in Remote Collaboration Using a 3D Virtual Environment." I: Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis. IGI Global 2009 ISBN 1605663409.
  69. Ellen Brox, Audun Hegelund, Gunn Evertsen, "Competence complexity and obvious learning; Experiences from making a language game", book chapter in Design and Use of Serious Games in "Intelligent Systems, Control and Automation: Science and Engineering book series, Vol. 37, 2009.
  70. Karlsen, Faltin (2009). "Emergent perspectives on multiplayer online games: A study of Discworld and World of Warcraft". Doctoral dissertation. Unipub, Oslo, University of Oslo.
  71. Ask, Kristine. "World of Socialcraft". BLIKK-konferanse i Rogaland; 2009-03-19 - 2009-03-19.
  72. Natvig, Lasse; Sindre, Guttorm; Djupdal, Asbjørn. "A Compulsory Yet Motivating Question/Answer Game to Teach Computer Fundamentals". Computer applications in engineering education 2009 ;Volum 17.(2) s. 167-179.
  73. Sindre, Guttorm; Natvig, Lasse; Jahre, Magnus. "Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals". IEEE Transactions on Education 2009 ;Volum 52.(1) s. 10-18.
  74. Lennart Nacke, "From Playability to a Hierarchical Game Usability Model", Proceedings of the Conference on Future Play, 2009.
  75. Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach. "Game Metrics and Biometrics: The Future of Player Experience Research", Conference on Future Play, 2009.
  76. Lennart Nacke. "Next Generation Testing: Biometric Analysis of Player Experience", Game Developers Conference Canada, 2009.
  77. Lennart Nacke. "Game Experience: Components and Methods of Measurement", 2nd FUGA Mini Symposium, 2009.
  78. Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu J. Korhonen, Wouter M. van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort. "Playability and Player Experience Research", Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009.
  79. L. Nacke, "Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment", Doctoral Dissertation Series No. 2009:4, Blekinge Institute of Technology, 2009.
  80. Lennart Nacke, Craig Lindley. "Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience", The Journal of the Canadian Game Studies Association, Vol. 3(5), page 21, 2009.
  81. Lennart Nacke, Sophie Stellmach, Dennis Sasse, Craig Lindley. "Gameplay Experience in a Gaze Interaction Game", the 5th Conference on Communication by Gaze Interaction - COGAIN 2009: Gaze Interaction For Those Who Want It Most, 2009.
  82. Lennart E. Nacke, Anne Nacke and Craig A. Lindley. "Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience", CyberPsychology & Behavior, Vol. 12(5), pages 493-499, 2009.
  83. Sophie Stellmach, Lennart Nacke, Raimund Dachselt, Craig Lindley. "Trends and Techniques in Visual Gaze Analysis", the 5th Conference on Communication by Gaze Interaction  -COGAIN 2009: Gaze Interaction For Those Who Want It Most, 2009.
  84. Rune Klevjer, "Model and Image. Towards an Image of Computer Game Depiction". Online Proceedings, The Philosophy of Computer Games 2009.
  85. Klevjer, Rune, Playing for Columbine. "Empathetic gaming in Super Columbine Massacre RPG!", To be published in Cultural Politics, 2009.
  86. Sieber, J., McCallum, S. & Wyvill G.  "BallBouncer: Interactive Games for Theater Audiences", CHI’09 position paper for crowd interaction workshop.
  87. Brandtzæg, Petter Bae; Staksrud, Elisabeth; Hagen, Ingunn; Wold, Thomas. "Norwegian Children's Experiences of Cyberbullying When Using Different Technological Platforms". Journal of Children and Media 2009 ;Volum 3.(4) s. 349-365.
  88. Hagen, Ingunn; Wold, Thomas. "MEDIEGENERASJONEN - Barn og unge i det nye medielandskapet". Det Norske Samlaget 2009 (ISBN 978-82-521-7216-4) 206 s.
  89. Wold, Thomas; Aristodemou, Elena; Dunkels, Elza; Laouris, Yiannis. "Inappropriate content". I: Kids online Opportunities and risks for children. Policy Press 2009 ISBN 9781847424389. s. 135-146.
  90. Dokken Tor, Koziuk Michal, Kwoska Lukasz, Stork Andre, Quak Ewald G (2009). "Higher Order Shape Representations for Increased Quality of Experience in 3D Internet". IADIS International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2009, 20-22 June, 2009, Algarve, Protugal. (s. 297-302). IADIS Press.
  91. Dokken Tor, Skytt Vibeke, Haenisch Jochen, Bengtsson Kjell (2009). "Isogeometric Representation and Analysis – Bridging the Gap between CAD and Analysis". 47th AIAA Aerospace Sciences Meeting Including The New Horizons Forum and Aerospace Exposition 5 - 8 January 2009, Orlando, Florida. American Institute of Aeronautics and Astronautics.
  92. Dokken Tor (2009). "3D Internet - Experiences from proposal writing for Call 4 in the fp7 ICT-program". SPRING CONFERENCE ON COMPUTER GRAPHICS, Budmerice, Slovakia, Apr 23 - Apr 25.
  93. Dokken Tor (2009). "Problems for 3D Internet". 2009 SIAM/ACM Joint Conference on Geometric & Physical Modeling , Hilton San Francisco Commerical District, California, USA, Oct 05 - Oct 08.
  94. Dokken Tor, Michal Koziuk, Andre Stork, Lukasz Kwoska, Quak Ewald G (2009). "Higher Order Shape Representations for Increased Quality of Experience in 3D Internet". IADIS International Conference Web Virtual Reality and Three-Dimensional Worlds 2009, Algarve, Portugal, Jun 20 - Jun 22.
  95. 2008

  96. Brox, Ellen, Audun Heggelund og Gunn Evertsen, "Competence complexity and obvious learning; Experience from making a language learning game", Nordic Conference of Serious Games, February 28-29, 2008 University of Jyväskylä, Finland.
  97. Corneliussen, H. G. & J. Walker Rettberg (eds.), "Digital Culture, Play, and Identity: A World of Warcraft Reader", MIT Press, 2008.
  98. Corneliussen, H. G. & J. Walker Rettberg, "Introduction: Orc Professor LFG," or, Researching in Azeroth, 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader, MIT Press.
  99. Corneliussen, H., "World of Warcraft as a Playground for Feminism", 2008, Digital Culture, Play, and Identity: A World of Warcraft Reader, MIT Press.
  100. Dyken, C., M. Reimers and J. Seland, "Real-Time GPU Silhouette Refinement using adaptively blended Bezier Patches",Computer Graphics Forum, Vol 27, Number 1, pages 1-12.
  101. Fominykh, Mikhail, Ekaterina Prasolova-Forland, Mikhail Morozov, "From 3D virtual museum to 3D collaborative virtual workshop"., The 8th IEEE International Conference on Advanced Learning Technologies ICALT 2008.
  102. Jørgensen, Kristine, "Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft", Gamestudies: The International Journal of Computer Game Research, vol.8, no.2, 2008. Tilgj.: http://gamestudies.org/0802/articles/jorgensen.
  103. Jørgensen, Kristine, "The Intuitive and Integrated Interface: Computer Games and Computer Literacy", Paper fra Digicult symposium: Television and the Digital Public Sphere, Paris, France, Oct 22-24, 2008. Tilgj.: https://bora.uib.no/bitstream/1956/3896/3/KJorgensen-digicult.pdf.
  104. Jørgensen, Kristine, "Researching Players to Understand the Game", Iversen, Sara Mosberg (red.) The [Player] Conference Proceedings, Copenhagen: IT University of Copenhagen, Aug 26-29, 2008. Tilgj.: https://bora.uib.no/bitstream/1956/3895/1/jorgensen-researching%20players.pdf.
  105. Jørgensen, Kristine, "Left in the dark: playing computer games with the sound turned off", Karen Collins (red.): From Pac-Man to Pop Music, Ashgate, 2008.
  106. Jørgensen, Kristine, ”Dataspill som aktivitet – eller som avhengighet?”, Kronikk i Dagbladet, 18.01.2008. Tilgj.: http://www.dagbladet.no/kultur/2008/01/18/524237.html.
  107. Morvan, T., M. Reimers and E. Samset, "High Performance GPU-based Proximity Queries using Distance Fields", Accepted to Computer Graphics Forum (March 2008).
  108. Mørken, K., M. Reimers and C. Schultz, "Computing Intersections of Planar Spline Curves using Knot Insertion", Under revision in Computer Aided Geometric Design (April 2008).
  109. Prasolova-Forland, Ekaterina , Theodor G. Wyeld, and Anders E. Lindas, "Developing Virtual Heritage Application with 3D Collaborative Virtual Environments and Mobile Devices in a Multi-cultural Team: Experiences and Challenges"., *ICONS '08. Third International Conference on*. IEEE Computer Society 2008.
  110. Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Morozov, Mikhail. "From 3D virtual museum to 3D collaborative virtual workshop". I: The 8th IEEE International Conference on Advanced Learning Technologies, proceedings of. IEEE Computer Society 2008 ISBN 978-0-7695-3167-0.
  111. Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexei. "Virtual Campus as a Framework for Educational and Social Activities". I: Computers and Advanced Technologies in Education, CATE 2008, proceedings of. ACTA Press 2008 ISBN 978-0-88986-767-3.
  112. Prasolova-Førland, Ekaterina. "Analyzing place metaphors in 3D educational collaborative virtual environments". Computers in human behavior 2008 ;Volum 24.(2) s. 185-204.
  113. Prasolova-Førland, Ekaterina; Chang, Teng-Wen. "Tower of Babel: Facilitating Multi-Cultural Educational Activities and Group Work With 3D Collaborative Virtual Environments". I: Internet and Multimedia Systems and Applications conference, IMSA 2008, proceedings of. ACTA Press 2008 ISBN 978-0-88986-751-2.
  114. Prasolova-Førland, Ekaterina; Wyeld, Theodor G. "The Place Metaphor in 3D CVEs: a Pedagogical Case Study of the Virtual Stage". International Journal: Emerging Technologies in Learning 2008 ;Volum 3.(1).
  115. Prasolova-Førland, Ekaterina; Wyeld, Theodor G; Chang, Teng-Wen. "Dealing with Cultural Differences in a 3D Virtual Classroom: A Case Study of Collaboratively Constructing a Virtual Tower of Babel". I: Web-Based Education, WBE 2008, proceedings of. ACTA Press 2008 ISBN 978-0-88986-723-9.
  116. Prasolova-Førland, Ekaterina; Wyeld, Theodor G; Lindås, Anders Einar. "Developing Virtual Heritage Application with 3D Collaborative Virtual Environments and Mobile Devices in a Multi-cultural Team: Experiences and Challenges". I: The Third International Conference on Systems, ICONS 2008, proceedings of. IEEE Computer Society 2008 ISBN 978-0-7695-3105-2.
  117. Reimers, M. and J. Seland, "Ray Casting Algebraic Surfaces using the Frustum Form", Accepted to Eurographics 2008.
  118. Reimers, M., "A Local Construction for Non-uniform Spline Tight Wavelet Frames", Approximation Theory XII: San Antonio 2007, M. Neamtu and L. L. Schumaker (eds.), Nashboro Press, 2008.
  119. Seland, J. and T.Dokken, "Real-Time Algebraic Surface Visualization, Geometric Modelling, Numerical Simulation, and Optimization": Applied Mathematics at SINTEF.
  120. Alf Inge Wang, Eivind Sorteberg, Martin Jarrett, and Anne Marte Hjemås, "Problems and Solutions for Mobile Multiplayer Real-time Games over Wireless Networks", The 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
  121. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein, "An Evaluation of a Mobile Game Concept for Lectures", 21st IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2008), April 14-17, 2008, Charleston, S. Carolina, USA.
  122. Skog, Berit, "Fra World of Warcraft til YouTube. Bruk av dataspill og nettsamfunn blant deltagere på The Gathering 2008".: NTNU 2008 75 s.
  123. Enevold, Jessica & Aarseth, Espen (2008). "Homo Ludens Viator: Mobilizing Game Studies." Paper presented at: Internet Research 9.0.
  124. Aarseth, Espen (2008). A Hollow World: World of Warcraft as Spatial Practice. In: Corneliussen, Hilde & Rettberg, Jill Walker (ed.) Digital Culture, Play, and Identity: A World of Warcraft Reader:, pp. 111-22. Cambridge, Mass.: MIT Press.
  125. Tronstad, Ragnhild; Karlsen, Faltin & Løvlie, Anders Sundnes (2008). The Concept of Emergence in Game Studies, In Olli, Leino; Sara Mosberg, Iversen & Gordon, Calleja (ed.),  Proceedings: the [player] conference.  IT-Universitetet i København.  ISBN 978-87-7949-182-3.  Panel description.  s 423 - 431.
  126. Faltin Karlsen (2008) High-end gaming in World of Warcraft, paper presented at the biennial Conference for Norwegian media researchers (Norsk Medieforskerlags 13. medieforskerkonferanse), Lillehammer, Norway.
  127. Faltin Karlsen (2008) Quests in Context: A Comparative Analysis of Discworld and World of Warcraft, Game Studies.
  128. Holthe, Ole-Ivar; Amlie, Kristian; Tingstad, Richard; Rønningen, Leif Arne. "Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games". : IEEE Conference and Custom Publishing Department 2008 (ISBN 978-1-4244-1456-7) 1270 s.
  129. Holthe, Ole-Ivar; Amlie, Kristian; Tingstad, Richard; Rønningen, Leif Arne. "Geelix HUD: Capturing and sharing live video and user input from computer games". Fifth IEEE Consumer Communications and Networking Conference, CCNC 2008; 2008-01-10 - 2008-01-12.
  130. Holthe, Ole-Ivar; Mogstad, Ola; Rønningen, Leif Arne. "Geelix LiveGames: Remote Playing of Video Games". IEEE CCNC 2009; 2009-01-10 - 2009-01-13.
  131. Holthe, Ole-Ivar; Mogstad, Ola; Rønningen, Leif Arne. "Geelix LiveGames: Remote Playing of Video Games". I: Consumer Communications and Networking Conference. CCNC2009. 6th IEEE. IEEE conference proceedings 2009 ISBN 978-1-4244-2308-8.
  132. Holthe, Ole-Ivar; Rønningen, Leif Arne. "GX: Web Browser Plug-In for GPU-Based Video Effects". : IEEE Conference and Custom Publishing Department 2008 (ISBN 978-1-4244-1456-7) 1270 s.
  133. Holthe, Ole-Ivar; Rønningen, Leif Arne. "GX: Web Browser Plug-In for GPU-based Video Effects". Fifth IEEE Consumer Communications and Networking Conference - CCNC 2008; 2008-01-10 - 2008-01-12.
  134. Rune Klevjer, "Dataspillanalyse: reisen og kartet" [Norwegian]. Publiseres i Peter Larsen og Liv Hausken (red): Medievitenskap bind 2, 2. utgave. Bergen: Fagbokforlaget (2008).
  135. Rune Klevjer, "Dataspill i skolen?" [Norwegian]. Publiseres i [tilt], Landslaget for Medieundervisning (2008).
  136. Staksrud, Elisabeth; Brandtzæg, Petter Bae; Hagen, Ingunn; Wold, Thomas. "Digital bullying and harassment". EuKidsOnline 5th Workshop; 2008-06-05 - 2008-06-07.
  137. Wold, Thomas. "Children`s use of digital media: Mediation by parents, teachers and peers". Conference of Social and Community Psychology; 2008-11-02 - 2008-11-07.
  138. Wold, Thomas. "Tilsyn og tilretteleggelse kontroll av barn og unges internettbruk". Norsk Medietidsskrift 2008 ;Volum 15.(2) s. 105-124.
  139. Dokken Tor (2008). "Geometry Processing and Hetrogeneous Computing". SEVENTH INTERNATIONAL CONFERENCE ON MATHEMATICAL METHODS for CURVES and SURFACES, TØNSBERG, NORWAY, JUNE 26 – JULY 1, 2008, Jun 26 - Jul 01.
  140. 2007

  141. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein, "LECTURE QUIZ - A Mobile Game Concept for Lectures", The 11th IASTED International Conference on Software Engineering and Application (SEA 2007), Cambridge, Massachusetts, USA, November 19-21, 2007.
  142. Prasolova-Førland, Ekaterina; Wyeld, Theodor G; Divitini, Monica; Lindås, Anders Einar, "Battle of Stiklestad: Supporting Virtual Heritage with 3D Collaborative Virtual Environments and Mobile Devices in Educational Settings"., Mobile Ubiquitous Computing, Systems, Services and Technologies, 2007. UBICOMM '07.
  143. Prasolova-Førland, Ekaterina; Wyeld, Theodor G; Chang, Teng-Wen, "Constructing a Virtual Tower of Babel: a case study in cross-cultural collaboration across three continents"., Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM'07), Brisbane, Australia, 2007.
  144. Mørken, K. and M. Reimers, "An unconditionally convergent method for computing zeros of splines and polynomials", Mathematics of Computation 76 (2007), 845-865.
  145. Brox E., Evertsen G., Heggelund A., "A competence Jigsaw Puzzle – Making a language Learning Game in a European Project With Diverse Competence and Diverging Standings, European Conference for Gamebased Learning", Paisley, Skotland 25.-26.10.2007.
  146. Brox, Ellen, Gunn Judit Evertsen, Audun Heggelund, Merja Bertling, Tapani Mokko, Kaisu Tapiovaara, Pia-Maria Lausas, "Computer role-playing game integrated in a learning environment", INTED 2007 - International Technology, Education and Development conference, March tth-9th, 2007 Valencia
  147. Alf Inge Wang and Peter Nicolai Motzfeldt: "Peer2Schedule - An Experimental Peer-to-peer Application to Support Present Collaboration", The 3rd International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom 2007), New York, USA, November 12-15, 2007.
  148. Alf Inge Wang, Tommy Bjørnsgård and Kim Saxlund: "Peer2Me - Rapid Application Framework for Mobile Peer-to-Peer Applications", The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007), Orlando, Florida, USA, May 21-25, 2007.
  149. Alf Inge Wang, and Johan Ho: "Is Bluetooth Broadcasting Practical and Useful?", The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007), Orlando, Florida, USA, May 21-25, 2007.
  150. Prasolova-Førland, Ekaterina, "Creative Curriculum Visualization in a 3D CVE: Experiences and Guidelines". Advanced Technology for Learning 2007 ;Volum 4.(3)
  151. Prasolova-Førland, Ekaterina; Chang, Teng-Wen, "Building a Babel Tower in 21st Century: Supporting Cross-Cultural Collaboration and Learning in a 3D CVE Spanning Three Continents". I: The Seventh IEEE International Conference on Advanced Learning Technologies ICALT 2007, proceedings. IEEE Computer Society 2007 ISBN 978-0-7695-2916-5. s. 295-299.
  152. Prasolova-Førland, Ekaterina; Divitini, Monica; Lindås, Anders Einar. "Supporting Social Awareness with 3D Collaborative Virtual Environments and Mobile Devices: VirasMobile". I: Systems, 2007. ICONS '07. Second International Conference on. IEEE Computer Society 2007 ISBN 0-7695-2807-4. s. 33.
  153. Prasolova-Førland, Ekaterina; Wyeld, Theodor G. "Place metaphors in educational 3D CVEs: a Case Study of the Virtual Stage, from the Students' Perspective". I: International Conference ICBL 2007 Interactive Computer Aided Blended Learning, proceedings. Kassel University Press GmbH 2007 ISBN 978-3-89958-277-2.
  154. Wyeld, Theodor G; Prasolova-Førland, Ekaterina; Viller, Stephen. "Theatrical Place in a 3D CVE: An Online Performance of Plato's Allegory of the Cave in a Distributed 3D CVE". I: Computing in the Global Information Technology, 2007. ICCGI 2007. International Multi-Conference on. IEEE Computer Society 2007 ISBN 0-7695-2798-1. s. 17.
  155. Torill Elvira Mortensen, "Me, the other", in Second Person: Role Playing and Story in Games and Playable Media, MIT Press 2007.
  156. Torill Elvira Mortensen, "Mutual Fantasy Online: Playing with People", The Players' Realm, Studies on Culture of Video Games and Gaming, McFarland Press 2007.
  157. Aarseth, Espen (2007). "I Fought the Law: Transgressive Play and the Implied Player". Paper presented at: DIGRA 2007. In: DiGRA 2007 Proceedings, pp. 130-133.
  158. Aarseth, Espen (2007). "Allegories of Space: The Question of Spatiality in Computer Games". In: von Borries, Friedrich; Walz, Steffen P. & Böttger, Matthias (ed.) Space Time Play: Computer Games, Architecture and Urbanism: The Next Level, pp. 44-55. BirkHäuser.
  159. Aarseth, Espen & Elverdam, Christian (2007). "Game Classification and Game Design: Construction Through Critical Analysis." In: Games and Culture, No. 2, pp. 3-22.
  160. Aarseth, Espen (2007). Cybertext. Seoul: Gulnurim.
  161. Aarseth, Espen (2007). "Doors and Perception: Fiction vs. Simulation in Games". In: Intermédialités, No. 9, pp. 35-44.
  162. Aarseth, Espen (2007). "Forskning på spel: Metodologiska ansatser til spelanalys". In: Linderoth, Jonas (ed.) Datorspelandets dynamik: Lekar och roller i en digital kultur, pp. 209-229. Studentlitteratur.
  163. Faltin Karlsen (2007) "Emergence, game rules and players", paper presented at the Game in Action Conference, Gøteborg, Sweden.
  164. Rune Klevjer, "What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games", PhD-thesis, UiB, 2007
  165. McCallum, S.  "Catastrophic Forgetting and the Pseudorehearsal Solution in Hopfield Networks". PhD thesis, University of Otago (2007).

Masteroppgaver / doktoravhandlinger

Forfatter(e) Tittel Publikasjon
Helene Stoltenberg Mellbye-Stølen Virtuelle verdener og dataspill - Opphavsrettslige spørsmål ved brukerskapt innhold Masteroppgave ved Juridisk Fakultet, UiO, 2010
Qadeer Khan Ahmad Context-Aware Machine Learning in Android Master thesis, IDI., NTNU, 2010
Øystein Strand Next Generation Visualization and Interaction Tool in Pertrolium Drilling Master thesis, IDI, NTNU, 2010
Kjell Ivar Storstein and Kjetil Guldbrandsen Evolutionary Game Prototyping using the Unreal Development Kit Master thesis, IDI, NTNU 2010
Knut Andre TIdemann and Erling Andreas Børresen Lecture Quiz 2.0 - A service-oriented architecture for educational games Master thesis, IDI, NTNU 2010
Magnus Førland Ekse Development and Evaluation of MOOSES games in Flash/Macromedia Master thesis, IDI, NTNU 2010
Kennth Kristiansen and Are Sæterbø Akselsen Pervasive games in modern mobile technology - A user study Master thesis, IDI, NTNU 2010
Thor Grude Krogsæter World of Wisdom - World Editor Master thesis, IDI, NTNU, 2009
Anders Hartvoll Lecture Games - Designing a Game Development Framework for Teaching Software Architecture on the Android Platform Master thesis, IDI, NTNU, 2009
Esben Andre Føllesdal Implementation and Evaluation of Selfish - a Social Game for MOOSES Master thesis, IDI, NTNU 2009
Øyvind Andre Mosti Framework for java games to learn software architecture Master thesis, IDI, NTNU 2009
Agdestein, Maren En studie av kvinner som spiller dataspill Masteroppgave ved Institutt for Informasjons- og Medievitenskap, SV, UiB, 2009
Søvig, Linn Gameplay Politics in Massively Multiplayer Online Roleplaying Games (MMORPGs) Masther thesis, Institutt for Informasjons- og Medievitenskap, SV, UiB, 2009.
Lomeland, Jon Inge Musikk i World of Warcraft. Kjensler, narrativ, rasar og lydlandskap Masteroppgave ved Institutt for musikk, Griegakademiet, UiB, 2009.
Long Tien Tran Lecture Quiz Extended - An Improvement of the Lecture Quiz Game Master thesis, IDI, NTNU 2008
Vebjørn Heggdal Microsoft XNA Game Development for Multiplayer On One Screen Entertainment System - Game Development and Evaluation Master thesis, IDI, NTNU 2008
Øyvind Rolland Online Location-based Mobile Gaming - CityZombie - A basic approach to introducing location in mobile games Master thesis, IDI, NTNU 2008 
Øyvind Nøsterud Mobile and Social Video Games - Prototype, Concepts, and Evaluation Master thesis, IDI, NTNU 2008
Jan-Erik Kvamme Strøm and Trond Blomholm Evaluation and Extension of an XNA Game Library used in Software Architecture Projects Master thesis, IDI, NTNU 2008
Nilsen, Thomas Flerbrukerspill som undervisningsverktøy i høyere utdanning. Masteroppgave ved Institutt for Sosiologi og Statsvitenskap, SVT, NTNU 2008
Kvasbø, Audun MOOSES Game Concepts - «Game Concepts for the Multiplayer on One Screen Entertainment System» Master thesis, IDI, NTNU 2007
Morka, Sverre «A Flexible Client For Multiplayer On One Screen Entertainment System (MOOSES) - A Scripted Client Solution» Master thesis, IDI, NTNU 2007
Mørch-Storstein, Ole Kristian and Øfsdahl, Terje «Game Enhanced Lectures - An Implementation and Analysis of a Lecture Game» Master thesis, IDI, NTNU 2007
Sorteberg, Eivind and Jarrett, Martin «Real-Time Online Multiplayer Mobile Gaming» Master thesis, IDI, NTNU 2007
Versvik, Morten and Spro, Aleksander Baumann «Multiplayer On One Screen Entertainment System Evaluation and Improvements», Master thesis, IDI, NTNU 2007


Eldre publikasjoner

Publikasjoner fra medlemmer i JoinGame FØR prosjektperioden.

Forfatter(e) Tittel Publikasjon
Brox, Ellen, Audun Heggelund, Gunn Evertsen, Marianna AndreassenLanguage Learning Through Digital Role-Playing Games: Report from an Ongoing Project5th European Conference on e-Learning, University of Winchester, UK, 11-12 September 2006
Djupdal, Asbjørn; Natvig, Lasse Age of computers II - an improved system for game based teaching Norsk Informatikk Konferanse 2004 (NIK 2004)
Eikaas, T.I. Game-based dynamic simulations supporting technical education and training International Conference on Interactive Computer Aided Learning (ICL), 2005
Eikaas, T.I., B.A. Foss, O.K. Solbjørg and T. Bjølseth Game-based dynamic simulations supporting technical education and training International Journal of Online Engineering, Volume 2, no.2, 2006
Eikaas, T.I. Game-based dynamic simulations supporting technical education and training Invited speaker at Online Educa Berlin 2005
Foss, B.A., O. K. Solbjørg, T. I. Eikaas and F. Jakobsen Game play in Vocational Training and Engineering Education In Proc. ACE 2006, Madrid, 2006
Foss, B.A., and T.I. Eikaas Game play in Engineering Education - Concept and Experimental Results International Journal of Engineering Education, Volume 22, no.5, 2006
Hallgren, Torbjørn; Halpegamage, Chandini Wijenayake An Algorithm for Interference Detection in Cloth Animation International Conference on Visual Computing - ICVC99 1999
Haugom, R., O.K. Solbjørg, K.Y. Pettersen, T.I. Eikaas A simulation game for nonlinear control theory education In Proc. ACE 2006, Madrid, 2006
Natvig, Lasse Age of Computers: Experience from Using Game-Based Teaching in Large Classes NVU-konferansen 2005
Natvig, Lasse and Line, Steinar Age of computers: game-based teaching of computer fundamentals 9th annual SIGCSE conference on Innovation and technology in computer science education, 2004
Natvig, Lasse; Line, Steinar; Djupdal, Asbjørn Age of computers:An innovative combinations of history and computer game elements for teaching computer fundamentals 34th Annual Conference Frontiers in Education, 2004
Vik, Torbjørn; Elster, Anne Cathrine; Hallgren, Torbjørn Real-time Simulation of Smoke through Parallelizations ParCo 2003, Springer Verlag LNCS; 2004
Wang, Alf Inge, Michael Sars Norum, and Carl-Henrik Wolf Lund Issues related to Development of Wireless Peer-to-Peer Games in J2ME In Proc. ICIW 2006, Guadeloupe, French Caribbean, 2006


Tidligere masteroppgaver / doktoravhandlinger

Forfatter(e) Tittel Publikasjon
Vibeto, Håvard Andreas Gameplay – coming to a cinema near you ! Dataspillets estetiske virkemidler i film Masteroppgave ved institutt for kunst- og medieforskning, 2006.
Hansen, John Steinar Jenter og spill - en kvalitativ undersøkelse av den kvinnelige spiller Master thesis, MKI, NTNU 2006
Kyberaktiv, Andreas Høydahl Sørli Filmens møte med videospill. En studio av lek i spilleserien Grand Theft Auto Masteroppgave ved institutt for kunst- og medieforskning, 2005.
Gansmo, Helen Jøso Towards a happy ending for girls and computing? Dr.gradsavhanding, institutt for tverrfaglige kulturstudier, 2004
Bratlien, Stine Jarmund Dataspill og omsorgsetikk: en kvalitativ undersøkelse av syvåringers bruk av dataspill og deres moralske vurderinger Hovedfagsoppgave i psykologi, 2004
Fredriksen, Jan-Harald Profiling, analysis, and interpretation of 3D-graphics parameters Master thesis, IDI, NTNU, 2004
Gramstad, Åshild «Dataspill - barns nye lekearena?: en kvalitativ undersøkelse av 7-åringers opplevelse av dataspill» Hovedfagsoppgave i psykologi, 2004
Jørgensen, Kristine Aporia & Epiphany in Context: Computer Game Agency in Baldur’s Gate II & Heroes of Might & Magic IV Hovedoppgave i medievitenskap, 2003
Fredriksen, Jan-Harald Middleware Solutions for Artificial Intelligence in Computer Games Project, IDI, NTNU 2003
Gansmo, Helen Jøsok; Nordli, Hege; Sørensen, Knut H. The gender game: a study of Norwegian computer game designers «arbeidsnotat, senter for teknologi og samfunn, institutt for tverrfaglige kulturstudier», 2003
Åmodt, Espen Performance profiling of 3D graphics software and hardware Project, IDI, NTNU 2003
Igesund, Lars Ivar Vertex program implementation of the fixed function pipeline in a 3d graphics processor Master thesis, IDI, NTNU, 2003
Igesund, Lars Ivar og Mads Henrik Stavang API for 3D grafikk på håndholdte enheter (PDAs) Project IDI, NTNU 2002.
Fløysand, Cecilie og Christine Fløysand Get-to-know-the-IT building-game-for-PDA Master thesis IDI, NTNU, 2002.
Nipen, Ove Gram og Thomas Fossum MOWAHS - Utvikling av nettbasert spill på mobilt utstyr Project IDI, NTNU, 2002.
Hammer, Anita «Weaving plots: frames of theatre and ritual in simultaneous interactive digital communication» dr.gradsavhandling, institutt for kunst og medievitenskap,2001